About the Founder
Filip Iliescu
Game Technology Leader
A passionate technology leader and founder with over two decades of experience pushing the boundaries of gaming, mixed reality, and graphics technology. Currently leading AyaDog Games, focusing on democratizing game development through innovative open-source solutions.

Career Highlights
Professional Journey
Innovation Across Gaming & Mixed Reality
Current Focus
As the founder of AyaDog Games, I'm dedicated to pushing the boundaries of game development through open-source initiatives. Currently building several titles in partnership with other studios, our open source projects are helping them solve tough problems.
Career Background
Apple (10 years)
- Led development of Apple's graphics tools found within Xcode and Instruments.
- Helped countless iOS Game Developers ship successful titles.
Unity Technologies
- Made Unity compatible with Apple's Metal graphics API.
- Contributed to the Universal Render Pipeline (URP).
- Worked closely with key Unity customers (such as Blizzard) to ensure Unity was meeting their rendering performance needs.
Niantic
- Contributed to the Lightship and 8th Wall AR platforms -- Now Niantic Spatial.
- Worked on games such as Pokémon GO and NBA All-World
Magic Leap
- Pioneered mixed reality experiences with key partners:
- Insomniac Games: https://variety.com/2018/gaming/news/insomniac-games-magic-leap-seedling-1202975872/
- ILMxLab: https://www.starwars.com/news/ilmxlab-and-magic-leap-join-forces
- NBA: https://www.vox.com/2018/2/13/17009224/magic-leap-nba-partnership-augmented-reality
- DirectTV: https://www.theverge.com/2018/10/10/17961208/att-directv-now-app-magic-leap-stream
Inworld.AI
- Explorations around AI integration in gaming:
- Inworld Playground Demo : Unreal Playground: Goals, Mutations, and Demo
- GDC 2023: "AI, AR & the Spirit of the Ferry Building" https://www.youtube.com/watch?v=kFwGHImtsig
- GDC 2024: "Ambassador Demo" https://inworld.ai/blog/mutations-goals-gdc-quinn-ambassador
Patents
Graphics System Performance Analysis
USPTO 08933948 · Issued January 13, 2015
Graphics system which utilizes fine grained analysis to determine performance issues
Graphics Content Recording System
US 8614716 · Issued December 24, 2013
Recording a Command Stream with a Rich Encoding Format for Capture and Playback of Graphics Content
Performance Bottleneck Detection
US 8527239 · Issued September 3, 2013
Automatic Detection of Performance Bottlenecks in a Graphics System
CPU and GPU Performance Measurement
US 8462166 · Issued June 11, 2013
Graphics system which measures CPU and GPU performance