Open Source Projects
Gameplay Framework for Unreal Engine 5.5
A powerful Unreal Engine 5.5 C++ plugin that simplifies creating data-driven games using the Gameplay Ability System (GAS).
Key Features:
- Fully replicated data-driven Gameplay Ability System integration
- Flexible attribute system for handling vital stats like Health and custom game attributes
- UI base classes with widget controllers for attribute updates
- Inventory systems that can be attached to any actor
- Core character classes pre-configured with ability system components
- Data-driven enhanced input handling
- AI character framework with basic behaviors
- Projectile and pickup systems
The framework is designed to accelerate game development while maintaining flexibility through data-driven architecture and extensible base classes.
Upcoming: Natural Language Runtime Control for Games
We're working on an exciting new open source project that will enable natural language processing and control of Unreal Engine at runtime.
Planned Features:
- Dynamic control of game objects and systems using natural language commands
- Runtime modification of game behavior through conversational interfaces
- Integration with modern LLMs for intelligent game interactions
- Spatial mapping and feature detection for environment-aware interactions
- Extensible architecture for custom language processing pipelines