Open Source Projects

Gameplay Framework for Unreal Engine 5.5

A powerful Unreal Engine 5.5 C++ plugin that simplifies creating data-driven games using the Gameplay Ability System (GAS).

Key Features:

  • Fully replicated data-driven Gameplay Ability System integration
  • Flexible attribute system for handling vital stats like Health and custom game attributes
  • UI base classes with widget controllers for attribute updates
  • Inventory systems that can be attached to any actor
  • Core character classes pre-configured with ability system components
  • Data-driven enhanced input handling
  • AI character framework with basic behaviors
  • Projectile and pickup systems

The framework is designed to accelerate game development while maintaining flexibility through data-driven architecture and extensible base classes.

Upcoming: Natural Language Runtime Control for Games

We're working on an exciting new open source project that will enable natural language processing and control of Unreal Engine at runtime.

Planned Features:

  • Dynamic control of game objects and systems using natural language commands
  • Runtime modification of game behavior through conversational interfaces
  • Integration with modern LLMs for intelligent game interactions
  • Spatial mapping and feature detection for environment-aware interactions
  • Extensible architecture for custom language processing pipelines